Biography

Lily is a software engineer, team lead, and people manager with over a decade of industry experience.

Previous areas of her work include DevOps, back-end, full-stack, and front-end work in various languages, including Python, JavaScript, PHP, C#, Golang, TypeScript, and more.

Lily has worked in AdTech, Travel, Consumer Products, Toys-to-Life, Home Security, and Manufacturing Frontline Operations, along with consulting for DevOps, enterprise networking, and home AV/networking.

Her personal projects include work in GDScript and C# for the Godot Engine, SM83 for the Nintendo Game Boy, C for the Nintendo Game Boy Advance, and C++ for the Nintendo Game Cube. She also contributes to open source projects in her spare time.