Contributions

Linked here are some of Lily's open source contributions from across the web.

Godot Engine

The famous Godot Engine ⧉, cross platform and written in C++. Lily's changes are primarily smaller in scope and focused on getting minor releases out-the-door.

PR#101943 ⧉
Quickly fixes a typo in SceneTreeDock::_new_scene_from() that was setting the new scene's scale to 0.0 instead of the expected 1.0.

Log.gd

Log.gd ⧉ is a lightweight logging library for use in the Godot Engine that provides a drop-in replacement for GDScript's print(). These changes are somewhat larger in scope, and are focused on adding features or ensuring effective documentation.

PR#8 ⧉
Allowed for configurable newlines in logs and unified logger code.
PR#9 ⧉
Implemented log levels, allowing for quick filtering of log output.
PR#11 ⧉
Reworked the example scene, complete with interactive GUI.
PR#13 ⧉
Optionally prepends timestamps to log lines with support for custom formats.