Planet Scanner

Based on Mass Effect 2's planet scanning resource collection minigame.
This is intentionally not a 1:1 recreation of the minigame.
The purpose of this project is to explore creating every facet of a small game; to create as many assets as reasonably possible from scratch; to implement as many accessability features as reasonably possible.
Made in the Godot Engine ⧉ and written in GDScript and the Godot Shader language.
This project showcases many aspects of the Godot Engine including Shaders, Resources, Multi-Platform Exports, and more.
It also features remappable inputs, pronouncable gibberish word generation using markov chains and phonemes, independently adjustable volume levels for music and sound effects, a focus on accessability, and more.
Art assets were created in Inkscape ⧉ and sound assets were created and/or modified in Audacity ⧉.
Uses gdlint and gdformat from GDScript Toolkit ⧉ to ensure code consistency.
Uses Git LFS ⧉ to store binaries (.ogg, .png, and .wav).